
Again, removing what you don’t need will help with this and you can delete parts you don’t want/need from a mod and just keep the few that you do. The game loads everything in when it starts so having many gigabytes of extras will cause very slow load times especially with a slow hard drive. Not sure why you need all those mods for the stock solar system, especially KSPIE which is monstrous overkill. I can regularly use 8 or in some cases 10GB of RAM running KSP. Be ruthless and cut down on your mod use: scrap anything you don’t absolutely need, sacrifice some crafts if you have to to ditch another mod and close everything else on your PC to keep the memory free. Running a large list of parts heavy mods on an older/less powerful PC will obviously make the game run slowly.

Why is this a problem you may ask ?: because despite it takes 40 minutes of initializing it takes another 30 minutes for the start menu this is extreme performance drop, but the game crashes reporting something like steam error this happens due to autocrash occured because the steam gets shutted down by the system from excersive ram usage which totally makes the game unplayable how the performance drop ? simply by virtual ram the system uses the hard drive as a (secondadry) ram and the ksp won't be playable the recommended ram specs for kerbal space program is 4GB (and i have 8gb) (and disabling virtual ram will result in a BSOD in intializing) mods installed (70 total) , :
